Properties of bubbles

Base setting

UIIcon: The icon displayed in the game interface.

GetIcon: The icon displayed after getting it.

ItemName: The name of the bubble.

SpecialPrefab: Custom prefab objects.

ItemLife: Bubble's health.

ItemScore: Bubble's base score.

ItemDepth: The depth of the bubble display.

ItemColor: The color of the bubbles.

Width: The width of the bubble, the default is 128.

Height: The height of the bubble, the default is 128.

ItemThick: The thickness of the bubble.

IsLevelThick: Whether it is the grade thickness of the bubble.

ShowThick: Whether to display the thickness of the bubble.

Properties setting

ItemLevelSetting: The level setting of bubbles, each pop reduces one level.

isFly: Is it a flying bubble. Flying bubbles don't drop, they find new places to stay.

IsPlayerGetMove: Whether the player will move to the target point after getting it.

IsRoundMove: Whether to enable moving around. After opening, if you are hit by a bubble, it will move to other bubbles.

IsFixed: Whether it is a fixed bubble. Fixed bubbles not falling.

IsCanPop: Whether it can be popped.

IsMagicPop: Whether it can be popped by magic bubbles.

IsStopPop: Whether to stop popping when this bubble is popped.

IsHitPop: Whether to popped when hit.

IsMatch: Can it be matched with other identical bubbles.

IsStopMatch: Whether to stop matching after reaching the current bubble.

IsOutToPop: It will explode on its own when the conditions are met.

IsFullLattice: It's a bubble that fills the lattice.

IsPlayAnimation: Whether to play animation effects.

IsPlayAroundAnimation: Whether to play an animation when surrounding bubbles pop.

Audio setting

PopAudio: The sound effect when popped.

DropAudio: Drop sound.

ToGetAudio: Start getting the sound when the action is taken.

GetAudio: Get the sound after the bubble.

Effect setting

PopEffect: Popped effects.

Expand setting

Event setting

RoundEvents: Triggered when bubbles around the bubble are popped.

PlayerDeathEvents: Triggered when the player pops a bubble.

SelfDeathEvents: Triggered when the bubble popped itself.

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