> For the complete documentation index, see [llms.txt](https://he-wen-jian.gitbook.io/j-zoo-bubble-shooter/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://he-wen-jian.gitbook.io/j-zoo-bubble-shooter/bubble-editor/properties-of-bubbles.md).

# Properties of bubbles

**Base setting**

![](https://2996642114-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVdOYFpygPxNpEotQMWNG%2Fuploads%2FE1vEtDslbYA0KvLiw4hT%2Fimage.png?alt=media\&token=d803b0b2-d9a4-4211-90c0-c8f8ecd94a57)

UIIcon: The icon displayed in the game interface.

GetIcon: The icon displayed after getting it.

ItemName: The name of the bubble.

SpecialPrefab: Custom prefab objects.

ItemLife: Bubble's health.

ItemScore: Bubble's base score.

ItemDepth: The depth of the bubble display.

ItemColor: The color of the bubbles.

Width: The width of the bubble, the default is 128.

Height: The height of the bubble, the default is 128.

ItemThick: The thickness of the bubble.

IsLevelThick: Whether it is the grade thickness of the bubble.

ShowThick: Whether to display the thickness of the bubble.

**Properties setting**

![](https://2996642114-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVdOYFpygPxNpEotQMWNG%2Fuploads%2FDItacoBl2girmYECtrP4%2Fimage.png?alt=media\&token=dbf6d006-fb1c-458d-a2aa-980e43273056)

ItemLevelSetting: The level setting of bubbles, each pop reduces one level.

isFly: Is it a flying bubble. Flying bubbles don't drop, they find new places to stay.

IsPlayerGetMove: Whether the player will move to the target point after getting it.

IsRoundMove: Whether to enable moving around. After opening, if you are hit by a bubble, it will move to other bubbles.

IsFixed: Whether it is a fixed bubble. Fixed bubbles not falling.

IsCanPop: Whether it can be popped.

IsMagicPop: Whether it can be popped by magic bubbles.

IsStopPop: Whether to stop popping when this bubble is popped.

IsHitPop: Whether to popped when hit.

IsMatch: Can it be matched with other identical bubbles.

IsStopMatch: Whether to stop matching after reaching the current bubble.

IsOutToPop: It will explode on its own when the conditions are met.

IsFullLattice: It's a bubble that fills the lattice.

IsPlayAnimation: Whether to play animation effects.

IsPlayAroundAnimation: Whether to play an animation when surrounding bubbles pop.

**Audio setting**

![](https://2996642114-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVdOYFpygPxNpEotQMWNG%2Fuploads%2FuU4qJVMQhnCkPTLQrtj0%2Fimage.png?alt=media\&token=9447a65c-ab71-4959-b63d-e9931d9b8349)

PopAudio: The sound effect when popped.

DropAudio: Drop sound.

ToGetAudio: Start getting the sound when the action is taken.

GetAudio: Get the sound after the bubble.

**Effect setting**

![](https://2996642114-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVdOYFpygPxNpEotQMWNG%2Fuploads%2Fm4ZisRyct4m8eotzwVqf%2Fimage.png?alt=media\&token=222839c8-d3d4-4403-8ffc-5ceeae0cca65)

PopEffect: Popped effects.

**Expand setting**

![](https://2996642114-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVdOYFpygPxNpEotQMWNG%2Fuploads%2F1cExQQ0WoKbf2cBdcB9W%2Fimage.png?alt=media\&token=dc32a8e5-cdf4-409d-8716-31b3f2637277)

**Event setting**

![](https://2996642114-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVdOYFpygPxNpEotQMWNG%2Fuploads%2F4WWQbSnFo2F9zCqOiv4f%2Fimage.png?alt=media\&token=25298cff-face-4dae-a20c-3b71c05059be)

RoundEvents: Triggered when bubbles around the bubble are popped.

PlayerDeathEvents: Triggered when the player pops a bubble.

SelfDeathEvents: Triggered when the bubble popped itself.
